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Pie UI

Configurable HUD replacement

How it looks

The default GW2 interface leaves you stuck with whatever layout and styling the game chose — health, endurance, skills, and profession mechanics all locked in place and hard to read in the heat of a fight. Pie UI draws configurable replacements you can position anywhere, restyle, and read at a glance, while leaving the game's own render path untouched. All game-memory access is strictly read-only.

Features

  • Player vitals in four styles — horizontal bar, vertical bar, reticle arcs, or reticle ring — with live numbers and a 3-stop HP colour gradient
  • Live skill bars that follow weapon swaps, kits, transforms, and bundles, with cooldown sweeps and click-to-cast
  • Profession bar (F1–F7) and pet / mech control bars that adapt to your specialisation
  • Mount-aware vitals with per-mount dodge segments, plus per-mount mounted hotbars
  • Drag-to-place, resize, and recolour every widget in unlock mode, with snap-to-grid
  • Combat-only visibility and automatic hiding on loading screens, character select, and the world map
Pie UI – vitals HUD and stacked skill bars

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AI Notice

This site and its projects have been largely created using Claude. I understand that some folks have a moral, financial or political objection to creating software using an LLM. I just wanted to make useful tools for the GW2 community, and this was the only way I could do it.

If an LLM creating software upsets you, then perhaps this site isn't for you. Move on, and enjoy your day.

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